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Smartwrap blender
Smartwrap blender






Maybe I just don't have the head for this kind of geometry to get this done idk but this is starting to go beyond not fun to stressing me out so I'm taking a break thanks for trying to help I might revisit this when I feel more prepared to waste a lot of hours trying to understand this. Anyway I have been working on this over two hours and I'm literally no where closer to getting this than before I watched the video I mean I get the seams that was informational and i learned some things and all that but its just not doing what I want it to do, I mark the seam I even tried to find the seam maxis did so I could have something close to the uv map I was used to making textures for, I thought I really had the seam points to unwrap it right and the body seems close to the original uv map the ears tail and button eyes absolutely doesn't and the trash can, for something so gd simple in shape is just having no mercy on me. i would really love to use the exisitng uv map for the bunny is that not somehow possible to combine these two existing uv mps together since they already are uv maps that i have textures for?Įrr im not really sure what any of that means like quadrangulating and i cant seem to find where Compare UVs is or if that applies to something im asking for , maybe that has something to do with the triangles i was complaining about? But I mean aside of the bunny faces I'm not using a mesh with a face but the face on the bunny is less a face and more a round button eye and button nose. I guess the object I picked to do is just harder cause its so spherical? he just had to click a few points to create t his mesh but the bunny and trash can seem to have so many points I don't know where to even begin trying to create a seam that would make sense, especially with the bunny. Will I need to find a tutorial that helps meshing rounded objects ause this trash can is done in triangles when i try to create a seam its not creating like a half spherical uv map it just separates all the triangles ? I am not individually trying to uv map each triangle, even the ea mesh doesnt do that but when i alt and click it that is the seam it selects. Where is that white "spot light" texture even coming from ? Sorry If Im quick firing questions, but these are specifically ones for my object and not for meshing in general, I just want to make sure im not setting myself up for frustration for trying to uv map something that isn't even ready for the uv map.

smartwrap blender

I think I would have been much less frustrated had it looked "wrong" in blender.

smartwrap blender

By looking at the file is the "object"itself ok to do the mesh, is the only area im failing in is the actual uv map method itself? Can you at least wager a guess at what the heck that white texture is ? I gotta tell you when it looked "ok " in blender but that happened in studio I was so confused. What do you mean by another program has done the unwrapping so far? I only used blender to unwrap.i did use overlay on the green coloring on the texture png file to to test the uv map to try to figure out where the uv mesh was putting the texture. If anyone can point me to a very specific tutorial that helps with this very specific type of mesh combining and uv mapping or if they want to collab with me on this little object with due credit I would be so grateful. I don't even know where the "white" part of that texture is even coming from!

smartwrap blender

It looks like its fine kinda.i can tell texturing it would be a nightmare though but then it gets worse once its in studio I really want to add this little bugger to my pack but if can't figure out the basics of this uv mapping concept I am gonna have to resort to sticking with basic retextures and mesh edits that just don't mess with uv maps. I used smart wrap on the uv map and i guess according to some tutorials its not the best way to do this.

smartwrap blender

With this i feel like the tutorials im using aren't clicking with me.

Smartwrap blender how to#

I am not very good at uv mapping at all, I just finished figuring out how to uv map an accessory that was made from an object and i think a lot of it was luck and a fortunately really good tutorial. I have a particular project idea in mind for an upcoming pack. All I want to do is combine ea object meshes and make a uv map for those objects and create some very basic maxis match objects.






Smartwrap blender